![]() The potential problems are not worth the effort. However, in my experience any mods which have their own configuration menus (with or without MCM) should be excluded from merging with other plugins. ![]() The latest " Standalone Merge Plugin" version does. Unlikely with mods developed by different authors.) The original "Merge Plugins" script for 圎dit did not process scripts. (The GECK will only prevent saving with the same name of an existing script if both are loaded during the same edit session. If they both happen to use the same script name, the last loaded "wins" just like the "rule of one" with mods. ![]() MCM works as a "wrapper" for "quest scripts" written for creating configuration menus of the mods in question by their individual authors. ![]()
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